#ifndef __FIGHTHANDLER_H__
#define __FIGHTHANDLER_H__

#include "handler.h"
#include <memory>

class FightHandler : Handler
{
public:
    typedef std::shared_ptr<FightHandler> ptr;
    void Process(Player::ptr& player) override;
    void SetFightModel(const void* data, int size);
private:
    proto::FightModel m_fightModel;
};

#endif // !__FIGHTHANDLER_H__